Hacker News
new
|
past
|
comments
|
ask
|
show
|
jobs
|
submit
login
make3
64 days ago
|
parent
|
context
|
favorite
| on:
Show HN: Turning a Gaussian Splat into a videogame
I wonder how computationally expensive it would be to add ray tracing for the non splat surfaces (not even mutually)
yak32
63 days ago
[–]
i've seen demos with splats and raytracing - this one for example
https://gaussiantracer.github.io/
Guidelines
|
FAQ
|
Lists
|
API
|
Security
|
Legal
|
Apply to YC
|
Contact
Search: