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The typical carreer ladder for most people on a game dev team is basically to get fired when a game project ends and trying to get hired by another game company that's just starting a new project ;)

Maybe exaggerating a bit, but that's the reality in many game dev shops, especially when a game doesn't immediately sell in great numbers.



"...when a game project ends..." ...regardless of whether the game is successful or not. On the upside, you get freedom to create stuff like Concord and Highguard.




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